By Rick Parent
ISBN-10: 0123750784
ISBN-13: 9780123750785
Read Online or Download Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques PDF
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Extra resources for Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques
Example text
Red’s Dream (1987). Tin Toy (1988): first computer animation to win an Academy Award. Knick Knack (1989). Geri’s Game (1997): Academy Award winner. These early animations paved the way for three-dimensional computer animation to be accepted as an art form. They were among the first fully computer-generated three-dimensional animations to be taken seriously as animations, irrespective of the technique involved. Another early piece of three-dimensional animation, which integrated computer graphics with conventional animation, was Technological Threat (1988).
Particle systems are also used in Lawnmower Man (1992, Angel Studios, Xaos), in which a character disintegrates into a swirl of small spheres. The modeling of a comet’s tail in the opening sequence of the television series Star Trek: Deep Space Nine (1993) is a more recent example of a particle system. In a much more ambitious and effective application, Twister (1996, ILM) uses particle systems to simulate a tornado. More challenging is the use of computer graphics to create realistic models of creatures with which the audience is intimately familiar.
Chuck Csuri, an artist at Ohio State University, produced pieces such as Hummingbird (1967) that were more representational. In the early 1970s, computer animation in university research labs became more widespread. Computer graphics, as well as computer animation, received an important impetus through government funding at the University of Utah [37]. As a result, Utah produced several ground-breaking works in animation: an animated hand and face by Ed Catmull (Hand/Face, 1972); a walking and talking human figure by Barry Wessler (Not Just Reality, 1973); and a talking face by Fred Parke (Talking Face, 1974).
Computer animation complete [electronic resource] : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques by Rick Parent
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